Saturday 21 February 2009

A little like Frank West

It seems that every other post I make is constructed whilst I'm afflicted by one malady or another, this post included. If the trend persists I may have to investigate to see if there is a correlation between the two, maybe if I stop posting all my ills will miraculously disappear and never bother me again. But I would never allow this blog to fall into disarray, or worse, the unguided hands of Myke and Balai.

The Hawx demo came out on xbox live a while ago, but until recently I was the only one who played it, Balai not owning an xbox, Tetris currently having Internet issues and Myke either asleep in his impenetrable cocoon or not caring. A few days ago me, Myke and Tetris found ourselves all contained within the same four walls, we talked, naturally, but upon mentioning the existence of this demo my hard drive was briskly confiscated by a heavily sweating Tetris.
The boy, you have to understand, only has three different dreams stocked within the movie cinema of his head for his mind to play when he sleeps. One involves him flying a Harrier jet and playing a guitar solo at the same time, the second is similar but features an X-wing in lieu of the harrier. We don't talk about the third dream.

The drive was appended to the very top of Tetris' box and quickly transported him to a place of glee. I'm rarely excited by a flying game, I have nothing against them but they all seem very same-y to me, yet I found this demo very enjoyable. This is probably due to the inclusion of an experience bar, one of my many Achilles heels. Myke, on the other hand, said that assistance off mode (cinematic camera mode essentially) was cool to watch, but the game in general didn't make his happy place... well, happy.

The demo did bring back very fond old memories as well, of better days, of days when a game called Freelancer was installed upon my computer. If you ever see this game in a bargain bin and like things that are good I would strongly suggest giving it a whirl. There is currently a small contingent of us pushing to have a company server set up, and then start having "team building Fridays" where we would all play together. Also, from this point onwards, every day is now a Friday.

We sat around laughing

Wednesday 18 February 2009

Them some cool lookin' claws, Wolverine, can I touch them?

Ah, Pepsi. A delight to my taste buds. I've recently got back from Sainsbury's and got some Pepsi on a deal, which is great in the current economical 'crisis'. In response to Iced's irritation at my use of the enter key, I will type the rest of this post without proper grammar, punctuation or the enter key: enjoy the eye-rape.

thenewwolverinegameislookingwellasiwouldbehopingtheyhasessentiallycraftedbodyofwolverinedowntobonesasihearingwhichwilbefuntowatchthebulletsflyintow
olverineandtoseehimhealfromtheminrealtimereplacingthehealthbarinawaythateveryoneimsurewilllovehopefullythiswillhelpfansseewolverineinamoremanlylight

OK, I lied, that is hell-hard to do. My eyes were hurting just typing the damn thing! But yeah, the message was simple: Wolverine Origins: The Game looks pretty good. I'm also looking forward to the film, will post here for anyone that actually reads it my impressions of the film when I go to see it.
So, as I sit here now, with a bowl of peanuts and a distinct lack of beer, I bid you all - adieu.

Sunday 15 February 2009

A return to tradition

As some of you may have noticed, I have a valid excuse to wish everyone a happy yesterday again, and so I shall do so later on in this post. I'm not sure why, but god I love doing it.
I probably should have warned you all about Myke's near fetishistic love of both the enter key and the new post button. Regardless, it is good to have him here on the blog.

We I joke a lot to the contrary, but I wanted to clarify that Tetris does actually get work done, and him not wanting to post here isn't a good reason to deny him the credit he is owed. He has been diligently working away in his little cave manufacturing the noises and sounds that mean that you guys don't have to listen to me shouting "bang" loudly into a microphone in place of a gunshot noise.

Here is some good news for people that like things that are awesome. I know that at least 80% (4) of the people working on Zombietopia sunk major amounts of time into AVP2 multiplayer, if anyone on the team for this game have any iota of sense they will bring back that old multiplayer legend, leaving the core game intact and building upon it with gusto.
If, for example, they even consider giving the marine team a feasible chance of ever winning a round I know many people who would want their blood. That games' multiplayer wasn't about winning or losing, and nobody really cared, in fact it was better for it. It was a given that either the Predators or Aliens would win, it was just the Marines' job to try to take an enemy or two down with him. For every five or so times he died. Getting a two to five Kill/death ratio as a marine in that game was once an entry requirement for the mysterious group of gamers who refer to themselves as the "1337", although this requirement has since been dropped, because it meant that only about four people qualified and they were getting a little lonely.

Oh, and happy yesterday.

She's not your typical girlfriend