Thursday, 6 August 2009

So little time

Well, I finally found time to post. Not that I blame anyone or thing (other than myself) but, on with what I've been up to.
I suppose I should start with something related to Space walrus games, so I will. Iced has the most recent version of the code currently but, this hasn't hindered me from tinkering with C# and XNA.
As far as I can tell most of the games that come out of XNA generally have a fairly short development cycle. I say this because it would seem that a lot of games that have come out of XNA seem to be primarily sprite based and while this isn't bad it makes for mostly 2D or simple graphics games. I have no particular problem with this but, I hope our game can use quite a lot more than the average stuff (whatever that may be).
Moving on.
I've also been playing many games as is my way. The short list includes the following:
X3:Terran conflict, Sword of the stars, S.T.A.L.K.E.R. shadow of Chernobyl and Clear sky, Bioshock, Shadowrun and Mass Effect.
There are of course more than that but, I cant be bothered to go through all of the games I play.
'nyways ( What a weird way to start a sentence) I have quite little time and yet still have time to be bored. I was going to rant about something but, I've forgotten what now and couldn't care less about whatever it was now anyway.
I need a cup of coffee.
That is all for the now.

Saturday, 1 August 2009

The Good Book

I've been reading Well Played 1.0: Video games, Value and Meaning. I'm about half way through the book and would recommend it to people interested in game design, and possibly games journalism (although them as much). It breaks down a huge range of games across multiple platforms, genres and levels of obscurity, including Super Mario, Portal and something called "Parrapa the Rapper". Anyway, it's all interesting stuff.
The good news is that this book comes in two delicious flavours: tangy lime and paperback, and zesty orange free PDF.

As you may have guessed I'm very tired, so this is all you get as far as posts this week. I'm very sorry.

And, by the way, if one day you happen to wake up

Friday, 24 July 2009

Blasting the Past

Lately, I've been playing some games, I'm running out of time to make a post this week, so lets talk about them, feel free to feign interest, it's all the same to me.

First off, I've been playing some of Freelancer's multiplayer, something I've mentioned in passing before. For those interested my server of choice is the void (look out for IcedInferno, as usual), not for any reason other than it was at the top of one of the server lists I looked at. The Void has a pretty cool sounding mod tied to it, although I haven't seen much of the new content. The only two things I've seen so far I encountered within minutes of play. Immediately after launching from the starting planet I was greeted by a giant space billboard welcoming me to the void, the second thing was a gargantuan warship, roughly the legnth of the average planets' radius, doing battle with a number of rogue ships. This ship, was player controlled, and I was sure as hell glad that it was on my side. I also found out that I could dock with it, essentially using another player as a resupply base, that is inherently cool.

The other game, which is simultaneously very old and a little old, is The Ur-Quan Masters, a port of Star Control 2 from Dos to modern operating systems. Star Control 2 is a game that does nothing to alleviate my belief that as time has passed the quality of story telling in games has gone down, and that only recently people have restarted making decent attempts at even narratively justifying the events in their games. Star Control 2 is really deep, the graphical quality may be exactly what you'd expect from something originally intended for Dos, but the hours and hours of recorded dialogue and heart and soul poured into the universe more than make up for that. You know what else? It is completely free, so you have no excuse not to try it.
The only caveat is that the game doesn't do a very good job (read: any) of filling you in on the controls. Oh, and also, it is as hard as balls.

That is all.

I just need a little therapy

Monday, 13 July 2009

What's this? Two posts in a row?

Golly gee whiz Mister, however did this happen?

The answer is: bacon and eggs. I sit here eating a lovely fry up at twenty to six, and I am not complaining.
Right, well away from the tangent that I inevitably (and confusingly) start on, I implore you all to send me your copies of Prototype.
It's not that I really want this game, it's just that LOVEFiLM has sent me Just Cause instead, which is not a bad thing per se but I was planning on writing a quick review for you all on how the game is. Because that's what my self proclaimed job is now, reviewer. Instead of some interactive mutant madness, I will instead leave you with a quick glance over Transformers.

It was shit.

I liked the first one, it was OK, not the best film in the world, but it did it's job at entertaining. Now, I'm not going to give you a complete run down of the events of the film, at risk of repeating already said material. Basically if you like explosions shoved down your throat every second, slow motion boob running and cheap testicle jokes, this film is for you. If you like a compelling storyline, twist and turns around every corner and the kind of humor only someone with a monocle can understand, stay away. Michael Bay seems to not understand that 'less is more' when it comes to things like explosions and closeup shots. I'm being serious, I do not think that the film has more than 10 minutes in it where there isn't a single explosion. The man went mad. I didn't stay behind after for the credits, but I'm pretty sure that the number of compositors working on the explosions alone must have doubled the crew list and then some.

Needless to say, this is more so something you should watch drunk and when it comes out on DVD in several years time when it's in the bargain bin.
Hey, I'm not saying don't watch it!

Also I would like to add that I would play D&D with inferno if he pays for the equipment and has truthfully come up with that world of sentient trees he mentioned.

Sunday, 12 July 2009

Primetime < Clobberin' Time

What the hell are you doing here? You know there's a war on, right?

I played in the very first UK edition of 1 vs 100 on Xbox Live primetime. I went in knowing that this, like PlayStation home, is a product intended for an audience who are the collective antithesis of myself, but like any good nerd, I just couldn't pass up the opportunity to complain about something.
I'm not going to explain the fundamentals of the game, if you aren't in the know and would like to amend that status wikipedia is more than willing to fill you in. The game was fun enough for half an hour, but I couldn't bring myself to sit through all three hours, especially not with the Battlefield 1943 community challenge starting at the same time. There seemed to be some form of glitch when I was playing that caused me to be unable to hear the games' live host as I played with the exception of the first five minutes of play, after which he turned mute, and I was unable glean any information from my attempts at lip reading his avatar.
Also nine tenths of the questions require no knowledge whatsoever, and can be deduced by simple guess work. If I can answer a football question on your quiz correctly, your quiz is too easy. Finally I never got to be the one or part of the mob, this is 1 vs 100s' greatest folly, for which it cannot be forgiven.

A little while ago a made a not so subtle hint that I wanted to try Magic and D&D, it appears that a couple of people took this is a challenge and declared that if I could concoct a story set in a world ruled by trees then they would gladly play the latter. I haven't got round to asking if they would seriously do this, because my mind has managed to synthesize such a world, a world were mortal men such as you and I toil away in subservience to ever unpleasable sentient saplings. And a mind flayer. Minds must always be flayed, my brothers.

On my graph paper maps