Friday, 26 June 2009

Where the Time Went

Two of your flesh mortal months ago I mentioned that much of my time was being siphoned away by some delicious but unnameable force. It appears that recently that force has revealed itself to the world.

I am to Battlefield Heroes what a pig is to mud, the devout consumer. I've been sampling this game at regular intervals for months now, alone and friendless, but now we may all bask in its' glory together. The full release version of the game has been slightly nerfed from the beta version though, I especially missed the "Get cash items for free" feature, that was a personal favorite.

Really, I'd recommend everyone to try it out, remember to add IcedInferno* to your friends list. Hey, why not? It is free.
To make me seem like a little less of a fanboy I'll concede that there a few foibles here and there that I am contractually obliged to present:
  • Purchased weapons and items last for either a week or a month, no permanent unlocks
  • At least in Vista the games' launcher can be very temperamental
  • The team I'm playing on generally starts losing when I join
  • Royals always seem to lose (See point 3)
On the bright side Dice's latest trailer makes me happy.

*I'm not sure if the friends list goes on character or account names, if it is the former add Georgefrey instead

Run away with my heart

Sunday, 21 June 2009

A Game of Cards

Sacred 2 arrived at my door a few days ago. In this post I had originally intended to inform all of you that I wasn't hooked on this game. It is good, do not misinterpret my words, but I could turn my console off without an intervention. Everything was cool, I was wandering around, a member of the nearly extinct race of cyborg Anubis tribute acts, fulfilling my destiny as a grisly envoy of the end with enthusiasm and vigor, but then it happened. A friend of mine, one of the ones who had touted this game as digital crack, encouraged me to create a new character so that we could play together, and do it from level one. From that moment onwards I started describing Sacred as addictive. Also, High Elves ftw.

The deeply intuitive among you may have tapped into the force and guessed that there is another heavily opinionated paragraph chambered and ready to fire. You may have also guessed that it is on a different subject. You may have guessed that it is about being able to play as Johnson in Halo ODST. If you guessed that last one, you guessed wrong.

Magic: Duels of the Planeswalkers
is a game targeted directly at me, in fact if I look north at any time, I become blinded by the laser sight trained upon me. I am the kind of person who seeks to become a nerd in every way possible. Magic, like Dungeons and Dragons, is a game that I would whole heartedly like to sample, but due to a lack of friends willing to take the plunge with me, I haven't been able to. Duels of the planeswalkers emulates the willing friend fairly well, its' tutorial did an excellent job of explaining the game to me (although admittedly I have played multiple similar card games before, so I do have an advantage over regular newbies) and has delivered a satisfying, yet upsettingly short, roster of foes. The only thing missing is the ability to weave your own decks out of whole cloth, rather than just editing pre-made ones.
Still, if you've ever been curious about Magic: The Gathering I'd recommend this, but expect to have your arse handed you the first few plays, experienced Magic players will probably be underwhelmed though. Not that I'm an expert on Magic players.

Now, if you'll excuse me, I need to go get molested by the love child of a sea urchin and mighty Cthulhu.

It’s a kind of magic

Wednesday, 17 June 2009

Hello

In keeping with Inferno's once a week policy, I am here to make a post that has nothing to do with the game.

And to make it bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky bulky by copying and pasting.

:D oh, I really have nothing to say.

Saturday, 13 June 2009

One Return, One Game, One Space Walrus

Rejoice my children! My time-table is no longer full of twisting, time devouring juggernauts. I shall make it my first order of business to return this sorry page to its' former glory, expect at least one post a week again - and let us get this straight, if there is only a single post in a week, it will be large enough to be easily viewed from space.

During our extended interlude I missed my chance to talk about many things that I would love to discuss in detail here, the death of the Duke, E3 and... well, those two are the main ones really. But both are sprawling subjects, and have both been discussed to death, as previously stated, I have missed my window of opportunity. Instead of dwelling on that, I decided that I would steer this post in a different direction, don't worry it will be completely unrelated to work being done here, as per usual.

Sacred 2 has been recommended to me by quite a few people whose opinions I trust, they admit that it is a really buggy game, that the occasional ability is useless, and that the restrictions on the Co-op that usually prevents you playing with your friends is annoying. But they still talk about it so enthusiastically, I look into the eyes of these men and I can tell that talking to me is hurting them, that every moment away from that game is like a punch in the eye. Every moment spent in the outside world is nothing but a test of strength for these people, the reward for passing being another slice of the drug that they crave so dearly.

Observing the effect on these people, people who are much less inclined to get hopelessly addicted to any single game, I concluded that I really shouldn't pick Sacred 2 up. None of these men even felt Word of Warcraft's terrible grip, they dipped their toes into the pool and managed to withdraw without an intervention, satisfied with the experience but not looking for more, whereas I start jonesing for a hit of it roughly every four months.
Having come to this conclusion it was obvious that I had but one choice, I made my peace with my deity of choice and ordered the unholy disc from Amazon. You can tell it hasn't arrived yet because I'm writing this post instead of slowly rocking to and fro.

This post could use even more tangents, lets create some.

I'm sure that admitting that I've never played any of the Diablo series, which Sacred is quite obviously imitating, is just another way of saying that I'm letting the side down in entirely unforgivable ways, but I have at least sampled a couple of its' tribute acts. An old Westwood studios game, Nox, is the first to come to mind.

Nox was great for many reasons, but the one I want to explore is its' multiplayer offerings, which were surprisingly robust considering the how old it is, and its' genre. You would expect it to feature only some form of half -arsed Co-op and maybe Deathmatch. It also boasted a few others though, my favorite being named oddball (Think football/soccer with more knights and hell demons), but Oddball isn't really what I want to talk about, I just wanted a chance to inform everyone of the following; remember the dick who summoned the carnivorous plants in front of the goal? Yeah, that was me.
What I really want to draw your attention to was the obligatory half-arsed Co-op, which was surprisingly not half-arsed. Nox Quest, as the hip kids called it, was an infinite dungeon of sorts, that up to sixteen players could band together to tackle, to balance out the huge number of potential players the difficulty ramps up pretty hard, by level twenty five the game had started populating the dungeon with obelisks which every thirty seconds spawned a copy of the single player campaign's final boss.
The coolest thing was the players in that game, In a safe zone once I mentioned to another player how I was saving up to buy a particular spell which was pretty expensive. The other player immediately informed me that he had a spare of that spell book and gave it to me, for free, bare in mind that this was a spell book he could trade for a fair bit of coin. This is a genre of game notorious for its' selfish players, who happily scoop up all of the loot on a level, regardless of whether their class can use it, but on multiple occasions on Nox I had people pull me aside and have conversations along the lines of: "Hey man, I notice you keep summoning stone golems, you may want to give this steel golem scroll a whirl, don't sweat it, just have it." (I played a Conjurer, because I don't like dying and the force of nature is the single greatest thing since time itself).
This happened to me so many times that it was a practice I got into once I started getting a fair bit of money or finding loot that I couldn't use, I would even buy extra lives for players running low occasionally, I'd give away any repeats of spell books I came across. The people I gave to, or at least quite a few of them, then started to do the same, then those who they gave to followed suit, etc, etc.

The point I'm trying to make is that a friendly player base is self perpetuating, as a designer there isn't much you can do to keep the bad apples away, but there are things you can do to encourage the good ones. What started as a couple of guys handing out free spell books in Nox turned into an entire legion of players making sure that each of their allies is as good as they can possibly be, these are the people who are going to see the high-end content, the jerks never will, and the jerks will fall off the band wagon.

This was a long post. Possibly the longest ever made here. I went off on many tangents, then a tangent or two within those tangents, so to summarise:
  • I'm back, but I can't speak for the others
  • Sacred 2 could be the end of me
  • Conjurers ftw
  • Good player bases are self perpetuating

I'll come crawling on back to you

Thursday, 28 May 2009

The O$hit Bunker

We really need a steady source of updates don't we?


Well I saw Wolverine, finally and I actually think it's pretty good. If you don't go in expecting something fantastically true to the source material that is. It is a brilliant action film, and for all those ladies out there, and the guys with the secret man crush on Hugh Jackman (guilty) there are some nice nude scenes in there.
Now, as a huge fan of Wolverine (him being my favourite comic book character of all time) I was sitting in the cinema picking out those little things they did wrong. But, as I kept reminding myself, I went in for a good time. I know that comic book adaptations, and book adaptations will never live up to the source material's level, so for all those I see I go in with an open mind, not expecting an amazing masterpeice, but merely going in for a good show. A good example is where the Harry Potter film franchise started going really wrong. Prisoner of Azkaban. I am putting aside the fact that they didn't bother to correct Daniel Radcliffe's eye colour (his being blue, and Harry's being green as Rowling made painstakingly clear and put huge emphasis on in the books) digitally.
Back to Wolverine. Brilliant film, worth seeing, but don't expect it to be a word for word adaptation of our favourite clawed hero's golden days in print.