Monday, 11 May 2009

A word of warning

For the last couple of weeks there haven't been many posts. This is a post to warn you guys that this dry period will probably last several more weeks. The blog and associated project aren't being abandoned, but this a busy time for everyone here right now, so please, bear with us.

Rest assured that soon we will be back to our old schedule and we (I) can talk about the new Wolverine film, what games we've (I've) been playing, that thing we've (Balai) been working on (Zombie hotel or something, right?), and how ashamed I am that I only saw Nerdcore Rising for the first time this weekend.

We'll carry on

Thursday, 7 May 2009

Nice 'n quick

I haven't got long, but I can say that without doubt progress is being made.
No, I still have little to show you all but, hopefully that shall all change and we can all be one big happy family...
Maybe not.
Anyway like I say not got long so this is just the quick update to let you all know that SWG is still alive and flipping.

Monday, 27 April 2009

Survivor? I hardly know 'er!

I don't know what the boards look like on the PC version, but on the 360 there are apparently people who can last in Left 4 Dead's survival mode for over 1100 minutes. And I was proud of just seven minutes. Call me crazy, but I have a feeling there are a couple of undiagnosed bugs still in the system allowing people to not get hit. At this moment in time ascending the leader boards isn't about surviving the undead menace, it's about exploiting a bug and taking part in a wholly meta competition, the winner of which is the owner of the Xbox which red rings last.

Don't get me wrong, survival mode is definatly fun, teams I play with are commonly treated to elaborate fireworks displays as I lay out all of the explosives on the map into convoluted chain reactions, resembling a fourth of July remix of the game mouse trap.

I beat The World Ends With You yesterday, I say beat, what I really mean is finished the main story. I swelled with a great feeling of pride as the end credits rolled, still not entirely sure how I managed to beat those last three bosses, but secure in the knowledge that I had attained ascension. At this moment a charming dialogue box informed me that I had, in fact, accomplished nothing so far, that I had merely passed the entry exam. Now was the time for the obstacle course, which consisted of nothing less than every other level with additional objectives and bosses added. At this point any sane mortal man would put the DS down and pretend that they had never read this final message, living out long and fulfilling lives. But this dialogue box offered a very special treat, the kind I enjoy even more than experience bars: additional story, back story in this case. Put the ambulance on standby, I'm diving back in.

Keep on survivin'

Monday, 20 April 2009

Once more into the fray

The Left 4 Dead survival pack releases tomorrow, allegedly. I say that because absolutely every release date for downloadable content on Xbox Live seems to be off by a day, but we'll see. Regardless, I look to forward to any excuse to jump back into Left 4 Dead, I was sadly distracted by some shiny object or another and put the game down earlier than I would have liked. It's not that I didn't get into it, heck most of my favorite gaming stories I have in my arsenal pertain to it - the biggest being the time that me, Tetris and Myke discovered the hard way that Tanks can punch safe room doors down - but well, I think I need a new paragraph.

I have a disorder of sorts... no, that's wrong, let me start again.
I have many disorders of sorts, one of which being an unnatural attachment to experience bars. I for the life of me do not know why, but I love them, and every once in a while* they cause me to get carried away**. Left 4 Dead doesn't have any of these exquisite, yet largely meaningless, bars, and as such I played it like crazy for a few weeks and now hardly ever pop the disc in.

*Read: with great regularity
**Read: turn into a jibbering addict

This time will be different though, the survival pack shall be the salvation of my people, there will be undead masses to be slaughtered and leaderboards to ascend and... wait sorry, The world ends with you has how many distinct experience bars? And that many equipment slots, including one for food?

feeling pretty psyched

Sunday, 19 April 2009

No, I don't need your Help.cab.

As I type this 3DSMax Re-installs, but for some strange reason the longest part of the installation seems to be copying and writing the Help cabinet files.
Well, I suppose it's a big program with many features, but that doesn't excuse that:
1. Most of it can be found on the Internet and better,
2. Blind luck can be used for the rest.
Now that that's out of my system I can get on and say that soon (no, not by Valve time this time!) we should have something to show, don't go getting your hopes up though, it's unlikely to be any of our arsenal of unreasonable weapons those are for later. Kind of like desert, but way more destructive.