Thursday 9 April 2009

On the Origin of Species

Everything has to come from some where, every tree was once a seed. As game designers this is occasionally a fact we have to acknowledge, as tempting as it may be to just say "It just is" or "It's there because I want it to be" to everything. It's OK if you just shrug off gratuitous health pack placement because a player is about to fight a boss, "It may not make sense for there to be a pile of bandages outside this mobster's little hell hole, but if there isn't one the player will probably feel completely overwhelmed inside, and it does give them a heads up that something big is going to happen, so what the hell? let's just place a bunch there." but you can't do that for everything, and in my opinion this applies to one thing more so than anything else:

The antagonist

Specifically these key points:
  • Who/what they are
  • Their motivation(s)
  • Where they came from or how they came to be
With zombietopia we've got it pretty easy for the most part. Our antagonists are zombies and their motivation is a desire to engorge themselves on human flesh. Simple enough so far, but where did they come from? How did they become zombies?
Once again, that isn't necessarily too hard, there is a multitude of tried and true answers to that question, the main ones being: Disease, Black magic or Brain Parasites.
We plan on trying something a little different though, I'm not going to let the metaphorical cat out of the metaphorical bag quite yet, but I'm sure at some point down the line we'll tease you all with little nuggets of our plans suspended from fishing wires.

As always, we aren't married to anything yet, which is the beauty of the early stages of a project. Also as always, if anyone wants to talk about their own idea for a possible 'zombie origin' or about how it's been done else where, feel free to leave a comment or shoot me an email.

brainwashed and cold

5 comments:

  1. Sounds like it's shaping up :).
    Are you no longer going with the idea you discussed in physics?

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  2. That idea may have been expanded and improved upon, but essentially yes, that idea is still intact. You have to bear in mind that you posses knowledge of a dark nature that no one else has been exposed to yet, and probably won't be for a while.

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  3. Knowledge you say? Of Dark Power!? Muhahaha! Ha! Ahhh... Oh.

    Okey Doke, how's it all actually coming along? Or shall I e-mail you to keep it hush-hush?

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  4. Progress wise, everything is above the table, work is currently being laid down that allows the game to not boot to a blue screen. Not of death mind you, no, a much gentler, softer blue, serene some would say. Balai I believe is working on some behind-the-scenes stuff ie. an object manager... probably. I, myself, am specifically working on a very important image, but I have hit certain... road blocks.

    I may elaborate on any of the above points if I gain the time to make a full post.

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  5. Oh, and who knows what those other crazy cats are working on.

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